Hi friends,
until now, we have learned how to write the RTL. We have also learned that RTL
is the building block of digital system design. A well-written verilog code
represents the complete system. We can also say that the verilog code represents
the state machine of the system. But what is a state machine? As per the
definition, a state machine consists of
a set of states, a start state, an input and a transfer function that maps
inputs and current state to next state. State machine designing is the
heart of digital system design. All digital systems are state machines. We have
learned how to write the RTL with the example of a clock as a system. In this
post, we will discuss the state machines from a different perspective and try
to build out understanding by representing our own clock as a state machine.
As we just
discussed, each digital system is a state machine. It has an initial state,
gets some inputs, moves to other states and provides some outputs. For example,
consider a processor. Initially, it is in reset state. When reset is asserted,
it comes out of reset state into stop/run state as described by a set of inputs
defining mode of operation. It also fetches instructions from cache/RAM. This
state can be termed as instruction fetching state. It goes into interrupted
state upon receiving a request from a peripheral. In all these states, the
processor also produces some outputs representing its states.
What corresponds a state in a digital
design? Each design is composed of a
set of registers whose value is updated on every clock edge. Each edge
corresponds to a state. The inputs/outpus and logic gates between registers
ensure that the design state is updated every time a clock edge is encountered.
All the registers have setup and hold checks that have to be met in order to
ensure that the data is transferred appropriately between registers and right
data is captured at every clock edge. Figure 1 below shows the state map for a
design consisting of all positive edge-triggered registers. As is obvious, all
the registers values are updated at each positive clock edge, hence, we say
that the state machine updated its state at each positive clock edge. In other words, we can say that at each clock
edge, the state machine makes decisions based upon its inputs and present state
and moves to next state.
Figure 1: Each clock edge corresponds to a state. |
Digital clock as a state machine: We
just discussed a simple example of a processor as a state machine. Now, let us
discuss our own clock as a state machine. Repeating here the definition of a
state machine, a state machine consists
of a set of states, a start state, an input and a transfer function that maps
inputs and current state to next state. Figure 1 below shows the block
diagram of our digital clock. As is shown, it consists of
i)
An up counter
ii)
Different sets of registers (hour registers,
minute registers and seconds registers)
iii)
A group of adders and
iv)
A control FSM.
Let us explore
different aspects of our digital clock state machine.
State: A particular configuration of
the different registers and control FSM represents a state of our state
machine. The different states may be:
i)
RESET state
ii)
RUNNING state
iii)
STOP state
Start State: The start state of our
machine is either 00:00:00 (when the clock goes into RESET state) or REF_TIME
(when REF_TIME input is provided).
Inputs: The inputs to our digital clock
state machine are:
i)
RESET and other control signals
ii)
REF_TIME
Transfer function: The transfer function
here is the condition that updates the state of our state machine. In other
words, if RESET is asserted, output goes to zero, otherwise it increments by 1
second.
Outputs: The output here is the time
that is displayed on the screen of the digital clock.
Figure 2: Digital clock block digram |
Now, let us
proceed towards getting the state diagram for our digital clock state machine,
which is as shown below in figure 2. We can consider it as a state machine
consisting of three states.
- RESET state: When RESET input is asserted, the time goes to 00:00:00. As long as RESET input remains asserted, the state machine remains into RESET state.
- RUN state: This is the normal state of our digital clock state machine. The output is the current time; i.e. current state of registers.
- REF_IN state: When REF_IN input changes, the clock state machine output changes and becomes equal to REF_IN input applied. And the very next cycle, it returns to RUN state.
Figure 3: State machine corresponding to digital clock |
Thus, in this
post, we have discussed about how a state machine should be looked upon from a
practical perspective and illustrated the same by considering a digital clock
as a state machine. Stay tuned and learn with fun.
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